The Wild & Orchard Foraging Game

Learn to read the hedgerow.

A card game about what grows where, and when. Link things that share a season or share the ground they grow on, and the game teaches you the calendar a forager carries in their head.

Tap any card to read it. 0 species in the deck, from orchard fruit to things that will kill you.

Thirteen kinds of ground

Every find belongs to one or more of them. Knowing the ground is how anyone finds anything.

Season

Every card carries a twelve-month strip. You start to see which harvests overlap and which never meet.

Habitat

Woodland, hedgerow, bog, saltmarsh, orchard. Knowing the ground is how experienced foragers find anything.

Caution

Edibility is written in words on every card, never colour alone. Three species here can kill an adult.

0score
run
14pairs left
0turns

Everything is face down

A find and the ground it grows on · 25 Two finds sharing a season · 15

The deck

Every species, with its season, habitat and what to look for.

The board

Best rounds so far. Everyone who plays this sees the same board.

How Pick & Pair works

Every card lies face down. Two kinds are in the pile, and the backs tell you which: a find is a plant, fruit or fungus, and a ground is a habitat.

Turn over two. There are two ways to make a pair.

A find and its ground. Blackberry with hedgerow. The strong pair, because knowing where something grows is how anyone finds it. Worth 25.
Two finds that share a season. Their months must overlap by three or more. Worth 15.
Anything else turns back over. Two grounds never pair. You are told what was missing, which is where most of the learning happens.

Each pair in a row multiplies your score up to five times, and a miss resets the run. Fresh cards fill the gaps until the pile runs out. If nothing left on the table can pair, the ground shifts and a new habitat comes up, so a round never dead-ends.

The colours judge your pairing. They never say whether something is safe to eat. That is written in words on every card.